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o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/dllmain.cpp

43 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <platform.h>
#include <IEditor.h>
#include <Include/IPlugin.h>
#include <Include/IEditorClassFactory.h>
#include "ComponentEntityEditorPlugin.h"
#if AZ_TRAIT_OS_PLATFORM_APPLE || defined(AZ_PLATFORM_LINUX)
typedef HANDLE HINSTANCE;
#define DLL_PROCESS_ATTACH 1
#endif
IEditor* g_pEditor = nullptr;
//------------------------------------------------------------------
PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam)
{
g_pEditor = pInitParam->pIEditorInterface;
ISystem* pSystem = pInitParam->pIEditorInterface->GetSystem();
ModuleInitISystem(pSystem, "ComponentEntityEditorPlugin");
return new ComponentEntityEditorPlugin(g_pEditor);
}
//------------------------------------------------------------------
HINSTANCE g_hInstance = 0;
BOOL __stdcall DllMain(HINSTANCE hinstDLL, ULONG fdwReason, [[maybe_unused]] LPVOID lpvReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
g_hInstance = hinstDLL;
}
return TRUE;
}