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o3de/Gems/WhiteBox/Code/Source/Util/WhiteBoxTextureUtil.h
T
2021-06-23 10:55:22 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
namespace WhiteBox
{
//! Returns the index of the largest element in the vector
int FindLargestElement(const AZ::Vector3& vector);
//! Creates UV coordinates from vertex positioning on closest basis vector p
AZ::Vector2 CreatePlanarUVFromVertex(
const AZ::Vector3& normal, const AZ::Vector3& position, const AZ::Vector2& offset = AZ::Vector2(0.5f, 0.5f),
const AZ::Vector2& scale = AZ::Vector2(-1.0f, -1.0f));
} // namespace WhiteBox