Files
o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FaceTarget.h
T
Esteban Papp 9f0bbf3b74 SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-06-29 13:51:24 -07:00

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1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CameraFramework/ICameraTransformBehavior.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AZ
{
class ReflectContext;
}
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This behavior will cause the camera to rotate to face the target
//////////////////////////////////////////////////////////////////////////
class FaceTarget
: public ICameraTransformBehavior
{
public:
~FaceTarget() override = default;
AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// ICameraTransformBehavior
void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
void Activate(AZ::EntityId) override {}
void Deactivate() override {}
private:
};
}