Files
o3de/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceMaskGradientComponent.h
T

31 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <GradientSignal/Editor/EditorGradientComponentBase.h>
#include <Components/SurfaceMaskGradientComponent.h>
namespace GradientSignal
{
class EditorSurfaceMaskGradientComponent
: public EditorGradientComponentBase<SurfaceMaskGradientComponent, SurfaceMaskGradientConfig>
{
public:
using BaseClassType = EditorGradientComponentBase<SurfaceMaskGradientComponent, SurfaceMaskGradientConfig>;
AZ_EDITOR_COMPONENT(EditorSurfaceMaskGradientComponent, EditorSurfaceMaskGradientComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Gradients";
static constexpr const char* const s_componentName = "Surface Mask Gradient";
static constexpr const char* const s_componentDescription = "Generates a gradient based on underlying surface types";
static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/";
};
}