10 lines
601 B
Plaintext
10 lines
601 B
Plaintext
<Material MtlFlags="524288" Shader="Illum" GenMask="80000081" StringGenMask="%ALLOW_SILHOUETTE_POM%BUMP_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_concrete" MatTemplate="" Diffuse="1,1,1" Specular="0.04145189,0.04145189,0.04145189" Emissive="0,0,0" Shininess="255" Opacity="1" LayerAct="1">
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<Textures>
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<Texture Map="Diffuse" File="materials/pbs_reference/concrete_stucco_diff.tif">
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<TexMod TileU="3" TileV="3"/>
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</Texture>
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<Texture Map="Bumpmap" File="materials/pbs_reference/concrete_stucco_ddna.tif"/>
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</Textures>
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<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
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</Material>
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