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o3de/Gems/Maestro/Code/Source/Components/SequenceAgent.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

45 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Component/EntityId.h>
#include <Maestro/Bus/SequenceAgentComponentBus.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Maestro
{
class SequenceAgent
{
friend class AZ::SerializeContext;
protected:
// This pure virtual is required for the Editor and RunTime to find the componentTypeId - in the Editor
// it accounts for the GenericComponentWrapper component
virtual const AZ::Uuid& GetComponentTypeUuid(const AZ::Component& component) const = 0;
// Get all of the components available on the current entity.
virtual void GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const = 0;
// this is called on Activate() - it traverses all components on the given entity and fills in m_addressToBehaviorVirtualPropertiesMap
// with all virtual properties on EBuses it finds. Calling it clears out any previously mapped virtualProperties
void CacheAllVirtualPropertiesFromBehaviorContext();
AZ::Uuid GetVirtualPropertyTypeId(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatedAddress) const;
void GetAnimatedPropertyValue(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress);
bool SetAnimatedPropertyValue(AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress, const Maestro::SequenceComponentRequests::AnimatedValue& value);
void GetAssetDuration(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId);
AZStd::unordered_map<Maestro::SequenceComponentRequests::AnimatablePropertyAddress, AZ::BehaviorEBus::VirtualProperty*> m_addressToBehaviorVirtualPropertiesMap;
AZStd::unordered_map<AZ::ComponentId, AZ::BehaviorEBusEventSender*> m_addressToGetAssetDurationMap;
};
} // namespace Maestro