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o3de/Gems/LyShine/Code/Editor/PreviewAnimationList.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

62 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QMainWindow>
#endif
class EditorWindow;
struct IUiAnimationSystem;
struct IUiAnimSequence;
QT_FORWARD_DECLARE_CLASS(QListWidget)
class PreviewAnimationList
: public QMainWindow
{
Q_OBJECT
public: // member functions
PreviewAnimationList(EditorWindow* editorWindow);
~PreviewAnimationList();
//! Initialize the animation list
void Activate(AZ::EntityId canvasEntityId);
//! Clear the animation list
void Deactivate();
private: // types
//! Actions that can be performed by the toolbar
enum class Action
{
Play,
Pause,
Stop,
Reset
};
private: // member functions
QSize sizeHint() const override;
void AddMenuItems();
void AddToolBarButton(const QIcon& icon, Action action, const char* tooltip);
void DoActionOnSelectedAnimations(Action action);
private: // data
AZ::EntityId m_canvasEntityId;
QListWidget* m_listWidget;
QToolBar* m_toolBar;
};