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o3de/Gems/LyShine/Code/Editor/AssetDropHelpers.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.2 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include "ComponentAssetHelpers.h"
class QMimeData;
//! Helpers for dragging and dropping assets from the asset browser to the UI Editor
namespace AssetDropHelpers
{
using AssetList = AZStd::vector<AZ::Data::AssetId>;
//! Returns whether mime type is accepted as an asset
bool AcceptsMimeType(const QMimeData* mimeData);
//! Returns whether mime data contains slice assets or assets that are associated with components
bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData);
//! Decode asset mime data and find the slice assets and the assets associated with components
void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets);
//! Decode asset mime data and find the UiCanvas assets
void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets);
} // namespace AssetDropHelpers