Files
o3de/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObjectSetup.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

25 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace EMotionFX
{
class SimulatedObjectSetup
{
public:
MOCK_METHOD0(AddSimulatedObject, void());
MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&));
MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t));
MOCK_METHOD1(RemoveSimulatedObject, void(size_t));
MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t());
MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t));
MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*));
MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome<size_t>(const SimulatedObject*));
MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector<SimulatedObject*>&());
MOCK_CONST_METHOD2(IsSimulatedObjectNameUnique, bool(const AZStd::string&, const SimulatedObject*));
};
}