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o3de/Gems/Blast/Code/Source/Actor/EntityProvider.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

37 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
namespace Blast
{
//! Abstracts away creation of an entity with components for convenience.
class EntityProvider
{
public:
static AZStd::shared_ptr<EntityProvider> Create();
virtual ~EntityProvider() = default;
//! Returns an entity with the specified components.
//! @note If any of the components failed to be created, returns a nullptr instead.
virtual AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) = 0;
};
class EntityProviderImpl : public EntityProvider
{
public:
~EntityProviderImpl() = default;
AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) override;
};
} // namespace Blast