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o3de/Gems/Blast/Code/Editor/EditorWindow.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <QWidget>
#include <Blast/BlastSystemBus.h>
#endif
namespace Ui
{
class EditorWindowClass;
}
namespace Blast
{
namespace Editor
{
/// Window pane wrapper for the Blast Configuration Widget.
class EditorWindow : public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(EditorWindow, AZ::SystemAllocator, 0);
static void RegisterViewClass();
explicit EditorWindow(QWidget* parent = nullptr);
private:
static void SaveConfiguration(const BlastGlobalConfiguration& materialLibrary);
QScopedPointer<Ui::EditorWindowClass> m_ui;
};
} // namespace Editor
}; // namespace Blast