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* Queue shader loads and register with the dynamic draw context after the shader is loaded to avoid a deadlock when there are multiple scenes processing at the same time. Signed-off-by: amzn-tommy <waltont@amazon.com> * Fixed AzCore case in AtomFont.h and two other files I found while searching Signed-off-by: amzn-tommy <waltont@amazon.com> * Switched to a utility that will both get the assetId and create the Asset, without calling GetAsset explicitely Signed-off-by: amzn-tommy <waltont@amazon.com> * Fixing typos in error message Signed-off-by: amzn-tommy <waltont@amazon.com> |
5 years ago | |
|---|---|---|
| .. | ||
| Tests | 5 years ago | |
| AtomFont.cpp | 5 years ago | |
| AtomFont.rc | 5 years ago | |
| AtomFontSystemComponent.cpp | 5 years ago | |
| AtomFontSystemComponent.h | 5 years ago | |
| AtomNullFont.cpp | 5 years ago | |
| FFont.cpp | 5 years ago | |
| FFontXML.cpp | 5 years ago | |
| FFontXML_Internal.h | 5 years ago | |
| FontRenderer.cpp | 5 years ago | |
| FontTexture.cpp | 5 years ago | |
| GlyphBitmap.cpp | 5 years ago | |
| GlyphCache.cpp | 5 years ago | |
| Module.cpp | 5 years ago | |