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o3de/Gems/AtomLyIntegration/AtomFont/Code/Platform/Windows/FFontXML_Windows.cpp

29 lines
942 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <FFontXML_Internal.h>
#include <shlobj_core.h>
namespace AtomFontInternal
{
void XmlFontShader::FoundElementImpl()
{
TCHAR sysFontPath[MAX_PATH];
if (SUCCEEDED(SHGetFolderPath(0, CSIDL_FONTS, 0, SHGFP_TYPE_DEFAULT, sysFontPath)))
{
const char* fontPath = m_strFontPath.c_str();
const char* fontName = CryStringUtils::FindFileNameInPath(fontPath);
string newFontPath(sysFontPath);
newFontPath += "/";
newFontPath += fontName;
m_font->Load(newFontPath, m_FontTexSize.x, m_FontTexSize.y, m_slotSizes.x, m_slotSizes.y, CreateTTFFontFlag(m_FontSmoothMethod, m_FontSmoothAmount), m_SizeRatio);
}
}
}