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o3de/Gems/Atom/RPI/Code/Tests/Material/MaterialAssetTestUtils.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Common/TestUtils.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAssetCreator.h>
#include <AzCore/Name/Name.h>
namespace UnitTest
{
template<typename T>
void CheckPropertyValue(const AZ::Data::Asset<AZ::RPI::MaterialTypeAsset>& asset, const AZ::Name& propertyName, T expectedValue)
{
const AZ::RPI::MaterialPropertyIndex propertyIndex = asset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyName);
AZ::RPI::MaterialPropertyValue value = asset->GetDefaultPropertyValues()[propertyIndex.GetIndex()];
EXPECT_TRUE(value == expectedValue);
}
void AddMaterialPropertyForSrg(
AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator,
const AZ::Name& propertyName,
AZ::RPI::MaterialPropertyDataType dataType,
const AZ::Name& shaderInputName);
void AddCommonTestMaterialProperties(AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator, AZStd::string propertyGroupPrefix = "");
AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> CreateCommonTestMaterialSrgAsset();
//! Utility function for creating the simplest possible ShaderAsset
AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
const AZ::Data::AssetId& shaderAssetId,
AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> optionalMaterialSrg = {},
AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions = nullptr);
}