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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Pass/PassBuilder.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

45 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
class PassBuilder final
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_TYPE_INFO(PassBuilder, "{3F33C35C-607C-4D39-87C4-3614D88A75CD}");
static const char* JobKey;
PassBuilder() = default;
~PassBuilder();
// Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
// AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
/// Register to builder and listen to builder command
void RegisterBuilder();
private:
bool FindPassReferencedAssets(void* objectPtr, Uuid passAssetUuid, SerializeContext* context, AZStd::unordered_set<Data::AssetId> &referencedAssetList) const;
bool m_isShuttingDown = false;
};
} // namespace RPI
} // namespace AZ