Files
o3de/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.shader
T
dmcdiar a4fe1bc8db Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00

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{
"Source" : "ReflectionProbeStencil",
"RasterState" :
{
"CullMode" : "None"
},
"DepthStencilState" :
{
"Depth" :
{
"Enable" : true,
"WriteMask" : "Zero",
"CompareFunc" : "GreaterEqual"
},
"Stencil" :
{
"Enable" : true,
"ReadMask" : "0x7F",
"WriteMask" : "0x7F",
"FrontFace" :
{
"Func" : "Less",
"DepthFailOp" : "DecrementSaturate",
"FailOp" : "Keep",
"PassOp" : "Keep"
},
"BackFace" :
{
"Func" : "Less",
"DepthFailOp" : "IncrementSaturate",
"FailOp" : "Keep",
"PassOp" : "Keep"
}
}
},
"DrawList" : "reflectionprobestencil",
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
}
]
}
}