b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
41 lines
917 B
Plaintext
41 lines
917 B
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Features/SrgSemantics.azsli>
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#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
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#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
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ShaderResourceGroup PassSrg : SRG_PerPass
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{
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Texture2DMS<float> m_depthTexture;
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}
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struct PSOutput
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{
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float m_depth : SV_Depth;
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};
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PSOutput MainPS(VSOutput IN)
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{
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uint width = 0;
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uint height = 0;
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uint numberOfSamples = 0;
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PassSrg::m_depthTexture.GetDimensions(width, height, numberOfSamples);
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int2 coord = int2(width * IN.m_texCoord.x, height * IN.m_texCoord.y);
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PSOutput OUT;
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int sampleIndex = 0;
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OUT.m_depth = PassSrg::m_depthTexture.Load(coord, sampleIndex);
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return OUT;
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}
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