b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Vector2.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiInteractionMaskInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiInteractionMaskInterface() {}
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//! Check whether this element is masking the given point
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virtual bool IsPointMasked(AZ::Vector2 point) = 0;
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public: // static member functions
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static const char* GetUniqueName() { return "UIInteractionMaskInterface"; }
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiInteractionMaskInterface> UiInteractionMaskBus;
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