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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
namespace AzToolsFramework
{
class LinearManipulator;
/// The specific ComponentMode responsible for handling box editing.
class BoxComponentMode
: public ComponentModeFramework::EditorBaseComponentMode
{
public:
AZ_CLASS_ALLOCATOR_DECL
BoxComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
BoxComponentMode(const BoxComponentMode&) = delete;
BoxComponentMode& operator=(const BoxComponentMode&) = delete;
BoxComponentMode(BoxComponentMode&&) = delete;
BoxComponentMode& operator=(BoxComponentMode&&) = delete;
~BoxComponentMode();
// EditorBaseComponentMode
void Refresh() override;
private:
BoxViewportEdit m_boxEdit;
};
} // namespace AzToolsFramework