b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
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#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
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namespace AzToolsFramework
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{
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class LinearManipulator;
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/// The specific ComponentMode responsible for handling box editing.
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class BoxComponentMode
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: public ComponentModeFramework::EditorBaseComponentMode
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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BoxComponentMode(
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const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
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BoxComponentMode(const BoxComponentMode&) = delete;
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BoxComponentMode& operator=(const BoxComponentMode&) = delete;
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BoxComponentMode(BoxComponentMode&&) = delete;
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BoxComponentMode& operator=(BoxComponentMode&&) = delete;
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~BoxComponentMode();
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// EditorBaseComponentMode
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void Refresh() override;
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private:
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BoxViewportEdit m_boxEdit;
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};
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} // namespace AzToolsFramework
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