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o3de/Gems/Vegetation/Code/Source/Editor/EditorReferenceShapeComponent.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/ReferenceShapeComponent.h>
#include <Vegetation/Editor/EditorVegetationComponentBase.h>
namespace Vegetation
{
class EditorReferenceShapeComponent
: public EditorVegetationComponentBase<ReferenceShapeComponent, ReferenceShapeConfig>
{
public:
using BaseClassType = EditorVegetationComponentBase<ReferenceShapeComponent, ReferenceShapeConfig>;
AZ_EDITOR_COMPONENT(EditorReferenceShapeComponent, EditorReferenceShapeComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation";
static constexpr const char* const s_componentName = "Vegetation Reference Shape";
static constexpr const char* const s_componentDescription = "Enables the entity to reference and reuse shape entities";
static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/";
};
}