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o3de/Gems/ScriptCanvasPhysics/Code/Source/PhysicsNodeLibrary.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ScriptCanvas/Libraries/Libraries.h>
namespace AZ
{
class ReflectContext;
class ComponentDescriptor;
} // namespace AZ
namespace ScriptCanvasPhysics
{
//! Defines the Library for custom Script Canvas nodes needed for physics features.
struct PhysicsNodeLibrary : public ScriptCanvas::Library::LibraryDefinition
{
AZ_RTTI(PhysicsNodeLibrary, "{FB17C991-5150-4E1D-8ECE-DE5C3E08ACB5}", ScriptCanvas::Library::LibraryDefinition);
static void Reflect(AZ::ReflectContext*);
static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
};
} // namespace ScriptCanvasPhysics