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o3de/Gems/ScriptCanvasDeveloper/Code/Game/Source/ScriptCanvasDeveloperGem.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "precompiled.h"
#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperGem.h>
#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperComponent.h>
namespace ScriptCanvasDeveloper
{
////////////////////////////////////////////////////////////////////////////
// ScriptCanvasDeveloperModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
ScriptCanvasDeveloperModule::ScriptCanvasDeveloperModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
ScriptCanvasDeveloper::SystemComponent::CreateDescriptor()
});
}
ScriptCanvasDeveloperModule::~ScriptCanvasDeveloperModule()
{
}
AZ::ComponentTypeList ScriptCanvasDeveloperModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components;
components.insert(components.end(), std::initializer_list<AZ::Uuid> {
azrtti_typeid<ScriptCanvasDeveloper::SystemComponent>(),
});
return components;
}
}
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDeveloperGem, ScriptCanvasDeveloper::ScriptCanvasDeveloperModule)