b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
36 lines
990 B
C++
36 lines
990 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include "CommonSettingsConfigurations.h"
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#include <AzCore/IO/FileIO.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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namespace ScriptCanvasEditor
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{
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AZStd::string GetEditingGameDataFolder()
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{
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const char* resultValue = nullptr;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
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if (!resultValue)
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{
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if (AZ::IO::FileIOBase::GetInstance())
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{
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resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@");
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}
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}
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if (!resultValue)
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{
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resultValue = ".";
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}
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return resultValue;
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}
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}
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