b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include <AzCore/Serialization/IdUtils.h>
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#include <Editor/Assets/ScriptCanvasAssetReference.h>
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#include <Editor/Assets/ScriptCanvasAssetReferenceContainer.h>
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namespace ScriptCanvasEditor
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{
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void ScriptCanvasAssetReference::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ScriptCanvasAssetReference>()
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->DataContainer<ScriptCanvasAssetReferenceContainer>()
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;
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}
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}
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ScriptCanvasAssetReference::ScriptCanvasAssetReference(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset, bool storeInObjectStream)
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{
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SetAsset(sliceAsset);
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SetAssetDataStoredInternally(storeInObjectStream);
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}
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void ScriptCanvasAssetReference::SetAsset(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset)
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{
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m_asset = sliceAsset;
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}
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const AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset() const
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{
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return m_asset;
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}
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AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset()
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{
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return m_asset;
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}
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void ScriptCanvasAssetReference::SetAssetDataStoredInternally(bool storeInObjectStream)
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{
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m_storeInObjectStream = storeInObjectStream;
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}
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bool ScriptCanvasAssetReference::GetAssetDataStoredInternally() const
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{
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return m_storeInObjectStream;
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}
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}
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