b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
41 lines
996 B
C++
41 lines
996 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <PhysX_precompiled.h>
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#include <Pipeline/StreamWrapper.h>
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namespace PhysX
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{
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StreamWrapper::StreamWrapper(AZ::IO::GenericStream* stream)
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: m_stream(stream)
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{
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}
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uint32_t StreamWrapper::read(void* dest, uint32_t count)
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{
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return static_cast<uint32_t>(m_stream->Read(count, dest));
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}
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uint32_t StreamWrapper::write(const void* src, uint32_t count)
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{
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return static_cast<uint32_t>(m_stream->Write(count, src));
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}
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AssetDataStreamWrapper::AssetDataStreamWrapper(AZStd::shared_ptr<AZ::Data::AssetDataStream> stream)
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: m_stream(stream)
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{
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}
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uint32_t AssetDataStreamWrapper::read(void* dest, uint32_t count)
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{
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return static_cast<uint32_t>(m_stream->Read(count, dest));
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}
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}
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