b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Editor/EditorSystemComponent.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <Editor/PropertyTypes.h>
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namespace NvCloth
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{
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void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorSystemComponent, AZ::Component>()
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->Version(0);
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}
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}
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void EditorSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("NvClothEditorService"));
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}
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void EditorSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NvClothEditorService"));
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}
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void EditorSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NvClothService"));
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}
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void EditorSystemComponent::Activate()
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{
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m_propertyHandlers = Editor::RegisterPropertyTypes();
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}
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void EditorSystemComponent::Deactivate()
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{
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Editor::UnregisterPropertyTypes(m_propertyHandlers);
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}
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} // namespace NvCloth
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