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o3de/Gems/MultiplayerCompression/Code/Source/MultiplayerCompressionFactory.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzNetworking/Framework/ICompressor.h>
namespace MultiplayerCompression
{
class MultiplayerCompressionFactory
: public AzNetworking::ICompressorFactory
{
public:
//! Instantiate a new compressor
//! @return A unique_ptr to a new Compressor
AZStd::unique_ptr<AzNetworking::ICompressor> Create() override;
//! Gets the AZ Name of this compressor factory
//! @return the AZ Name of this compressor factory
AZ::Name GetFactoryName() const override;
private:
const AZ::Name m_name = AZ::Name("MultiplayerCompressor");
};
}