Files
o3de/Gems/Multiplayer/Code/Source/MultiplayerToolsModule.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

61 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Multiplayer_precompiled.h>
#include <MultiplayerToolsModule.h>
#include <Pipeline/NetworkPrefabProcessor.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Prefab/Instance/InstanceSerializer.h>
namespace Multiplayer
{
void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
{
NetworkPrefabProcessor::Reflect(context);
}
void MultiplayerToolsSystemComponent::Activate()
{
AZ::Interface<IMultiplayerTools>::Register(this);
}
void MultiplayerToolsSystemComponent::Deactivate()
{
AZ::Interface<IMultiplayerTools>::Unregister(this);
}
bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
{
return m_didProcessNetPrefabs;
}
void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
{
m_didProcessNetPrefabs = didProcessNetPrefabs;
}
MultiplayerToolsModule::MultiplayerToolsModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
MultiplayerToolsSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MultiplayerToolsModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<MultiplayerToolsSystemComponent>(),
};
}
} // namespace Multiplayer
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);