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o3de/Gems/ImGui/Code/Source/ImGuiGem.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ImGui_precompiled.h"
#include "ImGuiGem.h"
namespace ImGui
{
void ImGuiModule::OnSystemEvent([[maybe_unused]] ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam)
{
#ifdef IMGUI_ENABLED
switch (event)
{
case ESYSTEM_EVENT_GAME_POST_INIT:
{
manager.Initialize();
lyCommonMenu.Initialize();
break;
}
case ESYSTEM_EVENT_FULL_SHUTDOWN:
case ESYSTEM_EVENT_FAST_SHUTDOWN:
manager.Shutdown();
lyCommonMenu.Shutdown();
break;
case ESYSTEM_EVENT_GAME_POST_INIT_DONE:
// Register CVARS after Init is done
manager.RegisterImGuiCVARs();
break;
}
#endif //IMGUI_ENABLED
}
}
#if !defined(IMGUI_GEM_EDITOR)
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_ImGui, ImGui::ImGuiModule)
#endif // IMGUI_GEM_EDITOR