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o3de/Gems/FastNoise/Code/Source/FastNoiseModule.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "FastNoise_precompiled.h"
#include <FastNoiseModule.h>
#include <FastNoiseSystemComponent.h>
#include <FastNoiseGradientComponent.h>
namespace FastNoiseGem
{
FastNoiseModule::FastNoiseModule()
{
m_descriptors.insert(m_descriptors.end(), {
FastNoiseSystemComponent::CreateDescriptor(),
FastNoiseGradientComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList FastNoiseModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<FastNoiseSystemComponent>(),
};
}
}
#if !defined(FASTNOISE_EDITOR)
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_FastNoise, FastNoiseGem::FastNoiseModule)
#endif