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o3de/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

28 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace MCore
{
class CommandManagerCallbackMock
: public MCore::CommandManagerCallback
{
public:
MOCK_METHOD3(OnPreExecuteCommand, void(MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD5(OnPostExecuteCommand, void(MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&, bool, const AZStd::string&));
MOCK_METHOD2(OnPreUndoCommand, void(MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD2(OnPostUndoCommand, void(MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD2(OnPreExecuteCommandGroup, void(MCore::CommandGroup*, bool));
MOCK_METHOD2(OnPostExecuteCommandGroup, void(MCore::CommandGroup*, bool));
MOCK_METHOD4(OnAddCommandToHistory, void(uint32, MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD1(OnRemoveCommand, void(uint32));
MOCK_METHOD1(OnSetCurrentCommand, void(uint32));
};
} // namespace MCore