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o3de/Gems/EMotionFX/Code/Tests/AnimGraphNodeGroupTests.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <EMotionFX/Source/AnimGraphNodeGroup.h>
#include <Tests/AnimGraphFixture.h>
namespace EMotionFX
{
TEST_F(AnimGraphFixture, AnimGraphAddMassNodeGroupTests)
{
CommandSystem::CommandManager commandManager;
MCore::CommandGroup commandGroup("Add anim graph node groups");
AZStd::string result;
AZStd::string commandString;
for (AZ::u32 i = 0; i < 100; ++i)
{
commandString = AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"NodeGroup%s\"", m_animGraph->GetID(), AZStd::to_string(i).c_str());
commandGroup.AddCommandString(commandString);
}
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(commandGroup, result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100);
EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0);
EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100);
}
TEST_F(AnimGraphFixture, AnimGraphRemoveMassNodeGroupTests)
{
AZStd::string nodeGroupName;
for (AZ::u32 i = 0; i < 100; ++i)
{
EMotionFX::AnimGraphNodeGroup* nodeGroup = aznew AnimGraphNodeGroup();
nodeGroupName = AZStd::string::format("NodeGroup%s", AZStd::to_string(i).c_str());
nodeGroup->SetName(nodeGroupName.c_str());
m_animGraph->AddNodeGroup(nodeGroup);
}
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100);
CommandSystem::CommandManager commandManager;
MCore::CommandGroup commandGroup("Remove anim graph node groups");
AZStd::string result;
AZStd::string commandString;
for (AZ::u32 i = 0; i < 100; ++i)
{
commandString = AZStd::string::format("AnimGraphRemoveNodeGroup -animGraphID %i -name \"NodeGroup%s\"", m_animGraph->GetID(), AZStd::to_string(i).c_str());
commandGroup.AddCommandString(commandString);
}
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(commandGroup, result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0);
EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100);
EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result));
EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0);
}
} // namespace EMotionFX