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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackendManager.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/Source/Actor.h>
#include <Integration/Rendering/RenderBackendManager.h>
#include <Integration/System/SystemCommon.h>
namespace EMotionFX
{
namespace Integration
{
AZ_CLASS_ALLOCATOR_IMPL(RenderBackendManager, EMotionFXAllocator, 0);
RenderBackendManager::RenderBackendManager()
{
AZ::Interface<RenderBackendManager>::Register(this);
}
RenderBackendManager::~RenderBackendManager()
{
AZ::Interface<RenderBackendManager>::Unregister(this);
}
void RenderBackendManager::SetRenderBackend(RenderBackend* backend)
{
m_renderBackend.reset(backend);
}
RenderBackend* RenderBackendManager::GetRenderBackend() const
{
return m_renderBackend.get();
}
} // namespace Integration
} // namespace EMotionFX