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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionWidget.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

42 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/PropertyWidgets/LODSceneGraphWidget.h>
#include <Editor/PropertyWidgets/LODTreeSelectionWidget.h>
#include <Editor/PropertyWidgets/PropertyWidgetAllocator.h>
namespace EMotionFX
{
namespace Pipeline
{
namespace UI
{
AZ_CLASS_ALLOCATOR_IMPL(LODTreeSelectionWidget, PropertyWidgetAllocator, 0)
LODTreeSelectionWidget::LODTreeSelectionWidget(QWidget* parent)
: NodeTreeSelectionWidget(parent)
, m_hideUncheckableItem(false)
{
}
void LODTreeSelectionWidget::HideUncheckable(bool hide)
{
m_hideUncheckableItem = hide;
}
void LODTreeSelectionWidget::ResetNewTreeWidget(const SceneContainers::Scene& scene)
{
LODSceneGraphWidget* widget = aznew LODSceneGraphWidget(scene, *m_list);
widget->HideUncheckableItem(m_hideUncheckableItem);
m_treeWidget.reset(widget);
}
}
}
}
#include <Source/Editor/PropertyWidgets/moc_LODTreeSelectionWidget.cpp>