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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

40 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QModelIndexList>
#include <QObject>
#endif
QT_FORWARD_DECLARE_CLASS(QWidget)
namespace EMotionFX
{
class Actor;
}
namespace EMStudio
{
class SimulatedObjectActionManager
: public QObject
{
Q_OBJECT // AUTOMOC
public slots:
/**
* Creates a new simulated object and adds the given joints to it.
* @param actor The actor to create the simulated object for.
* @param selectedJoints Model index list from the skeletal model.
* @param addChildJoints Automatically add all children for all given joints recursively.
* @param parent The parent widget.
*/
void OnAddNewObjectAndAddJoints(EMotionFX::Actor* actor, const QModelIndexList& selectedJoints, bool addChildJoints, QWidget* parent);
};
} // namespace EMStudio