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o3de/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

59 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <StdAfx.h>
#include <Asset/BlastSliceAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Editor/EditorSystemComponent.h>
#include <Editor/EditorWindow.h>
#include <Editor/MaterialIdWidget.h>
namespace Blast
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
BlastSliceAsset::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSystemComponent, AZ::Component>()->Version(1);
}
}
void EditorSystemComponent::Activate()
{
m_editorBlastSliceAssetHandler = AZStd::make_unique<EditorBlastSliceAssetHandler>();
m_editorBlastSliceAssetHandler->Register();
auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
if (assetCatalog)
{
assetCatalog->EnableCatalogForAsset(azrtti_typeid<BlastSliceAsset>());
assetCatalog->AddExtension("blast_slice");
}
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
AzToolsFramework::PropertyTypeRegistrationMessages::Bus::Broadcast(
&AzToolsFramework::PropertyTypeRegistrationMessages::RegisterPropertyType,
aznew Blast::Editor::MaterialIdWidget());
}
void EditorSystemComponent::Deactivate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
m_editorBlastSliceAssetHandler.reset();
}
// This will be called when the IEditor instance is ready
void EditorSystemComponent::NotifyRegisterViews()
{
Blast::Editor::EditorWindow::RegisterViewClass();
}
} // namespace Blast