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o3de/Gems/AudioEngineWwise/Code/Source/Engine/AudioInput/AudioInputStream.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.5 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AudioSourceManager.h"
#include <IAudioSystem.h>
#include <AudioRingBuffer.h>
namespace Audio
{
/**
* A type of AudioInputSource representing an audio stream.
* holds a buffer of the raw data and provides methods to read chunks of data at a time
* to an output (AkAudioBuffer).
*/
class AudioInputStreaming
: public AudioInputSource
, public AudioStreamingRequestBus::Handler
{
public:
AUDIO_IMPL_CLASS_ALLOCATOR(AudioInputStreaming)
AudioInputStreaming(const SAudioInputConfig& sourceConfig);
~AudioInputStreaming() override;
// AudioInputSource Interface
void ReadInput(const AudioStreamData& data) override;
void WriteOutput(AkAudioBuffer* akBuffer) override;
bool IsOk() const override;
void OnDeactivated() override;
void OnActivated() override;
// AudioStreamingRequestBus::Handler Interface
size_t ReadStreamingInput(const AudioStreamData& data) override;
size_t ReadStreamingMultiTrackInput(AudioStreamMultiTrackData& data) override;
void FlushStreamingInput();
size_t GetStreamingInputNumFramesReady() const;
private:
AZStd::unique_ptr<RingBufferBase> m_buffer = nullptr;
size_t m_framesReady;
};
} // namespace Audio