b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Components/ComponentAdapter.h>
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#include <AtomLyIntegration/CommonFeatures/PostProcess/LookModification/LookModificationComponentConfig.h>
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#include <AtomLyIntegration/CommonFeatures/PostProcess/LookModification/LookModificationComponentConstants.h>
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#include <PostProcess/LookModification/LookModificationComponentController.h>
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namespace AZ
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{
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namespace Render
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{
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class LookModificationComponent final
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: public AzFramework::Components::ComponentAdapter<LookModificationComponentController, LookModificationComponentConfig>
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{
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public:
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using BaseClass = AzFramework::Components::ComponentAdapter<LookModificationComponentController, LookModificationComponentConfig>;
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AZ_COMPONENT(AZ::Render::LookModificationComponent, LookModificationComponentTypeId , BaseClass);
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LookModificationComponent() = default;
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LookModificationComponent(const LookModificationComponentConfig& config);
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static void Reflect(AZ::ReflectContext* context);
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};
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} // namespace Render
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} // namespace AZ
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