b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
28 lines
926 B
C++
28 lines
926 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
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#include <Window/ShaderManagementConsoleWindowComponent.h>
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namespace ShaderManagementConsole
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{
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ShaderManagementConsoleWindowModule::ShaderManagementConsoleWindowModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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ShaderManagementConsoleWindowComponent::CreateDescriptor(),
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});
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}
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AZ::ComponentTypeList ShaderManagementConsoleWindowModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<ShaderManagementConsoleWindowComponent>(),
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};
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}
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}
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