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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocumentModule.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.0 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Document/MaterialDocumentModule.h>
#include <Document/MaterialDocumentSystemComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
namespace MaterialEditor
{
MaterialDocumentModule::MaterialDocumentModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
MaterialDocumentSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MaterialDocumentModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<AzToolsFramework::AssetSystem::AssetSystemComponent>(),
azrtti_typeid<MaterialDocumentSystemComponent>(),
};
}
}