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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAssetCreator.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

56 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
#include <AzCore/std/smart_ptr/make_shared.h>
namespace AZ
{
namespace RPI
{
void ResourcePoolAssetCreator::Begin(const Data::AssetId& assetId)
{
BeginCommon(assetId);
}
void ResourcePoolAssetCreator::SetPoolDescriptor(AZStd::unique_ptr<RHI::ResourcePoolDescriptor> poolDescriptor)
{
if (ValidateIsReady())
{
m_asset->m_poolDescriptor = AZStd::move(poolDescriptor);
}
}
void ResourcePoolAssetCreator::SetPoolName(AZStd::string_view poolName)
{
if (ValidateIsReady())
{
m_asset->m_poolName = poolName;
}
}
bool ResourcePoolAssetCreator::End(Data::Asset<ResourcePoolAsset>& result)
{
if (!ValidateIsReady())
{
return false;
}
if (!m_asset->m_poolDescriptor)
{
ReportError("The asset doesn't have valid pool descriptor");
return false;
}
m_asset->SetReady();
return EndCommon(result);
}
} // namespace RPI
} // namespace AZ