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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderReloadDebugTracker.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
namespace AZ
{
namespace RPI
{
bool ShaderReloadDebugTracker::s_enabled = false;
int ShaderReloadDebugTracker::s_indent = 0;
bool ShaderReloadDebugTracker::IsEnabled()
{
#ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER
// Set this to true in the debugger to turn on hot reload tracing.
// If needed, we could hook this up to a CVar.
return s_enabled;
#else
return false;
#endif
}
ShaderReloadDebugTracker::ScopedSection::~ScopedSection()
{
ShaderReloadDebugTracker::EndSection("%s", m_sectionName.c_str());
}
} // namespace RPI
} // namespace AZ