Files
o3de/Gems/AWSClientAuth/Code/Source/AWSClientAuthModule.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSClientAuthModule.h>
#include <AWSClientAuthSystemComponent.h>
namespace AWSClientAuth
{
AWSClientAuthModule::AWSClientAuthModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AWSClientAuthSystemComponent::CreateDescriptor()
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList AWSClientAuthModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<AWSClientAuthSystemComponent>(),
};
}
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_AWSClientAuth, AWSClientAuth::AWSClientAuthModule)