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o3de/Code/Tools/SceneAPI/SceneData/Rules/SkinRule.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

43 lines
1.1 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/Memory.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/ISkinRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class SkinRule
: public DataTypes::ISkinRule
{
public:
AZ_RTTI(SkinRule, "{B26E7FC9-86A1-4711-8415-8BE4861C08BA}", ISkinRule);
AZ_CLASS_ALLOCATOR_DECL
SkinRule();
~SkinRule() override = default;
AZ::u32 GetMaxWeightsPerVertex() const override;
float GetWeightThreshold() const override;
static void Reflect(AZ::ReflectContext* context);
protected:
AZ::u32 m_maxWeightsPerVertex;
float m_weightThreshold;
};
}
}
}