Files
o3de/Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

63 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
namespace AZ
{
namespace SDKScene
{
const char* SceneWrapperBase::s_defaultSceneName = "myScene";
SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene)
:m_fbxScene(fbxScene)
, m_assImpScene(nullptr)
{
}
SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
:m_fbxScene(nullptr)
, m_assImpScene(aiScene)
{
}
bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName)
{
return false;
}
bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName)
{
return LoadSceneFromFile(fileName.c_str());
}
const std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode() const
{
return {};
}
std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode()
{
return {};
}
void SceneWrapperBase::Clear()
{
}
fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const
{
return m_fbxScene;
}
const aiScene* SceneWrapperBase::GetAssImpScene() const
{
return m_assImpScene;
}
} //namespace Scene
}// namespace AZ