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o3de/Code/Framework/Tests/CursorStateTests.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Viewport/CursorState.h>
namespace UnitTest
{
using AzFramework::CursorState;
using AzFramework::ScreenVector;
using AzFramework::ScreenPoint;
class CursorStateFixture : public ::testing::Test
{
public:
CursorState m_cursorState;
};
TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially)
{
using ::testing::Eq;
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
}
TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate)
{
using ::testing::Eq;
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
m_cursorState.Update();
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
}
TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate)
{
using ::testing::Eq;
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
m_cursorState.Update();
m_cursorState.SetCurrentPosition(ScreenPoint(15, 22));
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12)));
}
} // namespace UnitTest