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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/LayerResult.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

60 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AzToolsFramework
{
namespace Layers
{
enum class LayerResultStatus
{
Success,
Warning,
Error
};
/**
* Holds the status of a layer operation, and a message detailing that status when not a success.
*/
struct LayerResult
{
public:
LayerResult() { }
LayerResult(LayerResultStatus resultStatus, QString resultMessage) :
m_result(resultStatus),
m_message(resultMessage)
{
}
/**
* A helper function to make it obvious at callsites that a success is intended.
*/
static LayerResult CreateSuccess() { return LayerResult(); }
/**
* Returns true if this LayerResult was a success, false if not.
*/
bool IsSuccess() const
{
return m_result == LayerResultStatus::Success;
}
/**
* If a failure occured, outputs the current failure to the appropriate system.
* On success, does nothing.
*/
void MessageResult();
LayerResultStatus m_result = LayerResultStatus::Success;
QString m_message;
};
}
}