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o3de/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.cpp

98 lines
4.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AudioResourceSelectors.h>
#include <ATLControlsResourceDialog.h>
#include <AudioControlsEditorPlugin.h>
#include <Include/IResourceSelectorHost.h>
#include <QAudioControlEditorIcons.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
namespace AudioControls
{
//-------------------------------------------------------------------------------------------//
QString ShowSelectDialog(const SResourceSelectorContext& context, const QString& pPreviousValue, const EACEControlType controlType)
{
AZ_Assert(CAudioControlsEditorPlugin::GetATLModel() != nullptr, "AudioResourceSelectors - ATL Model is null!");
AZStd::string levelName;
AzToolsFramework::EditorRequestBus::BroadcastResult(levelName, &AzToolsFramework::EditorRequests::GetLevelName);
ATLControlsDialog dialog(context.parentWidget, controlType);
dialog.SetScope(levelName);
return dialog.ChooseItem(pPreviousValue.toUtf8().constData());
}
//-------------------------------------------------------------------------------------------//
QString AudioTriggerSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_TRIGGER);
}
//-------------------------------------------------------------------------------------------//
QString AudioSwitchSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_SWITCH);
}
//-------------------------------------------------------------------------------------------//
QString AudioSwitchStateSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_SWITCH_STATE);
}
//-------------------------------------------------------------------------------------------//
QString AudioRTPCSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_RTPC);
}
//-------------------------------------------------------------------------------------------//
QString AudioEnvironmentSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_ENVIRONMENT);
}
//-------------------------------------------------------------------------------------------//
QString AudioPreloadRequestSelector(const SResourceSelectorContext& context, const QString& pPreviousValue)
{
return ShowSelectDialog(context, pPreviousValue, eACET_PRELOAD);
}
//-------------------------------------------------------------------------------------------//
static SStaticResourceSelectorEntry audioTriggerSelector(
"AudioTrigger", AudioTriggerSelector, ":/Icons/Trigger_Icon.svg");
static SStaticResourceSelectorEntry audioSwitchSelector(
"AudioSwitch", AudioSwitchSelector, ":/Icons/Switch_Icon.svg");
static SStaticResourceSelectorEntry audioStateSelector(
"AudioSwitchState", AudioSwitchStateSelector, ":/Icons/Property_Icon.png");
static SStaticResourceSelectorEntry audioRtpcSelector(
"AudioRTPC", AudioRTPCSelector, ":/Icons/RTPC_Icon.svg");
static SStaticResourceSelectorEntry audioEnvironmentSelector(
"AudioEnvironment", AudioEnvironmentSelector, ":/Icons/Environment_Icon.svg");
static SStaticResourceSelectorEntry audioPreloadSelector(
"AudioPreloadRequest", AudioPreloadRequestSelector, ":/Icons/Bank_Icon.png");
//-------------------------------------------------------------------------------------------//
void RegisterAudioControlsResourceSelectors()
{
if (IResourceSelectorHost* host = GetIEditor()->GetResourceSelectorHost();
host != nullptr)
{
host->RegisterResourceSelector(&audioTriggerSelector);
host->RegisterResourceSelector(&audioSwitchSelector);
host->RegisterResourceSelector(&audioStateSelector);
host->RegisterResourceSelector(&audioRtpcSelector);
host->RegisterResourceSelector(&audioEnvironmentSelector);
host->RegisterResourceSelector(&audioPreloadSelector);
}
}
} // namespace AudioControls