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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
#include <SceneAPI/SceneData/Rules/ScriptProcessorRule.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
namespace AZ
{
namespace SceneAPI
{
namespace Behaviors
{
class EditorPythonConsoleNotificationHandler final
: protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
{
public:
EditorPythonConsoleNotificationHandler()
{
BusConnect();
}
~EditorPythonConsoleNotificationHandler()
{
BusDisconnect();
}
////////////////////////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorPythonConsoleNotifications
void OnTraceMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
}
void OnErrorMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
}
void OnExceptionMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
}
};
// a event bus to signal during scene building
struct ScriptBuildingNotifications
: public AZ::EBusTraits
{
virtual AZStd::string OnUpdateManifest(Containers::Scene& scene) = 0;
};
using ScriptBuildingNotificationBus = AZ::EBus<ScriptBuildingNotifications>;
// a back end to handle scene builder events for a script
struct ScriptBuildingNotificationBusHandler final
: public ScriptBuildingNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
AZ_EBUS_BEHAVIOR_BINDER(
ScriptBuildingNotificationBusHandler,
"{DF2B51DE-A4D0-4139-B5D0-DF185832380D}",
AZ::SystemAllocator,
OnUpdateManifest);
virtual ~ScriptBuildingNotificationBusHandler() = default;
AZStd::string OnUpdateManifest(Containers::Scene& scene) override
{
AZStd::string result;
CallResult(result, FN_OnUpdateManifest, scene);
return result;
}
static void Reflect(AZ::ReflectContext* context)
{
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<ScriptBuildingNotificationBus>("ScriptBuildingNotificationBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Module, "scene")
->Handler<ScriptBuildingNotificationBusHandler>()
->Event("OnUpdateManifest", &ScriptBuildingNotificationBus::Events::OnUpdateManifest);
}
}
};
void ScriptProcessorRuleBehavior::Activate()
{
Events::AssetImportRequestBus::Handler::BusConnect();
}
void ScriptProcessorRuleBehavior::Deactivate()
{
Events::AssetImportRequestBus::Handler::BusDisconnect();
if (m_editorPythonEventsInterface)
{
const bool silenceWarnings = true;
m_editorPythonEventsInterface->StopPython(silenceWarnings);
m_editorPythonEventsInterface = nullptr;
}
}
void ScriptProcessorRuleBehavior::Reflect(ReflectContext* context)
{
ScriptBuildingNotificationBusHandler::Reflect(context);
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ScriptProcessorRuleBehavior, BehaviorComponent>()->Version(1);
}
}
Events::ProcessingResult ScriptProcessorRuleBehavior::UpdateManifest(
Containers::Scene& scene,
Events::AssetImportRequest::ManifestAction action,
[[maybe_unused]] Events::AssetImportRequest::RequestingApplication requester)
{
using namespace AzToolsFramework;
if (action != ManifestAction::Update)
{
return Events::ProcessingResult::Ignored;
}
// get project folder
auto settingsRegistry = AZ::SettingsRegistry::Get();
AZ::IO::FixedMaxPath projectPath;
if (!settingsRegistry->Get(projectPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath))
{
return Events::ProcessingResult::Ignored;
}
auto& sceneManifest = scene.GetManifest();
auto view = Containers::MakeDerivedFilterView<DataTypes::IScriptProcessorRule>(sceneManifest.GetValueStorage());
for (const auto& scriptItem : view)
{
AZ::IO::FixedMaxPath scriptFilename(scriptItem.GetScriptFilename());
if (scriptFilename.empty())
{
AZ_Warning("scene", false, "Skipping an empty script filename in (%s)", scene.GetManifestFilename().c_str());
continue;
}
// check for file exist via absolute path
if (!IO::FileIOBase::GetInstance()->Exists(scriptFilename.c_str()))
{
// check for script in the project folder
AZ::IO::FixedMaxPath projectScriptPath = projectPath / scriptFilename;
if (!IO::FileIOBase::GetInstance()->Exists(projectScriptPath.c_str()))
{
AZ_Warning("scene", false, "Skipping a missing script (%s) in manifest file (%s)",
scriptFilename.c_str(),
scene.GetManifestFilename().c_str());
continue;
}
scriptFilename = AZStd::move(projectScriptPath);
}
// lazy load the Python interface
if (!m_editorPythonEventsInterface)
{
m_editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
const bool silenceWarnings = true;
m_editorPythonEventsInterface->StartPython(silenceWarnings);
}
if (!m_editorPythonEventsInterface && !scriptFilename.empty())
{
AZ_Warning("scene", false,
"The scene manifest (%s) attempted to use script(%s) but Python is not enabled;"
"please add the EditorPythonBinding gem & PythonAssetBuilder gem to your project.",
scene.GetManifestFilename().c_str(), scriptFilename.c_str());
return Events::ProcessingResult::Ignored;
}
AZStd::string manifestUpdate;
auto executeCallback = [&scene, &scriptFilename, &manifestUpdate]()
{
EditorPythonRunnerRequestBus::Broadcast(
&EditorPythonRunnerRequestBus::Events::ExecuteByFilename,
scriptFilename.c_str());
ScriptBuildingNotificationBus::BroadcastResult(
manifestUpdate,
&ScriptBuildingNotificationBus::Events::OnUpdateManifest,
scene);
};
EditorPythonConsoleNotificationHandler logger;
m_editorPythonEventsInterface->ExecuteWithLock(executeCallback);
// attempt to load the manifest string back to a JSON-scene-manifest
auto sceneManifestLoader = AZStd::make_unique<AZ::SceneAPI::Containers::SceneManifest>();
auto loadOutcome = sceneManifestLoader->LoadFromString(manifestUpdate);
if (loadOutcome.IsSuccess())
{
sceneManifest.Clear();
for (size_t entryIndex = 0; entryIndex < sceneManifestLoader->GetEntryCount(); ++entryIndex)
{
sceneManifest.AddEntry(sceneManifestLoader->GetValue(entryIndex));
}
return Events::ProcessingResult::Success;
}
}
return Events::ProcessingResult::Ignored;
}
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ