Files
o3de/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua
T
2021-04-23 09:43:40 -07:00

37 lines
1.2 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
local SetTextFromInput =
{
Properties =
{
TextToSet = {default = EntityId()},
},
}
function SetTextFromInput:OnActivate()
self.textInputHandler = UiTextInputNotificationBus.Connect(self, self.entityId)
end
function SetTextFromInput:OnDeactivate()
self.textInputHandler:Disconnect()
end
function SetTextFromInput:OnTextInputEndEdit(textString)
UiTextBus.Event.SetText(self.Properties.TextToSet, textString)
UiTextInputBus.Event.SetText(self.entityId, "")
end
return SetTextFromInput